terro var list
; sysvar(1) = gametime defense
; sysvar(2) = life var
; sysvar(3) = true life var
; sysvar(4) = power var
; Var(0) - 
; Var(1) - crosstalk var (helper)
; Var(2) - crosstalk var (helper)
; Var(3) - crosstalk var (helper)
; Var(4) - crosstalk var (helper)
; Var(5) - crosstalk var (helper)
; Var(6) - crosstalk var (helper)
; Var(7) - clsn1 callback crosstalk var (helper)
; Var(8) - damage scaling (body and projectiles)
; Var(9) - instant death callback var1
; Var(10) - last helper var ID
; Var(11) - instant death callback var2
; Var(12) - instant death callback var3
; Var(13) - instant death callback var4
; Var(14) - instant death callback var5
; Var(15) - instant death callback var6
; Var(16) - instant death callback var7
; Var(17) - instant death callback var8
; Var(18) - crosstalk trigger
; Var(20) - forced declaration trigger1
; Var(21) - forced declaration trigger2
; Var(22) - 
; Var(23) - alive impersonation
; Var(24) - selfstate time var
; Var(25) - redirect armor killer1
; Var(26) - redirect armor killer2
; Var(27) - redirect armor killer3
; Var(28) - redirect armor killer4
; Var(29) - clsn2 callback
; Var(30) - posset impersonation
; Var(31) - 
; Var(32) - palno impersonation
; Var(33) - 
; Var(34) - im invincible
; Var(35) - 
; Var(36) - main body proj 
; Var(37) - 
; Var(38) - statedef var
; Var(39) - dedicated measures anim
; Var(40) - dedicated measures
; Var(41) - dedicated measures
; Var(42) - dedicated measures
; Var(43) - dedicated measures
; Var(44) - dedicated measures
; Var(45) - 
; Var(46) -
; Var(47) - match time
; Var(48) - 
; Var(49) - 
; Var(50) - dedicated measures
; Var(51) - dedicated measures
; Var(52) - OTHK var
; Var(53) - instant death callback HPT var
; Var(54) - 
; Var(55) - 
; Var(56) - marked var, only used from p2 side
; Var(58) - ai move picker
; Var(59) - ai var

; sysfvar(0) = bgm setting
; sysfvar(1) = level setting
; sysfvar(2) = style
; sysfvar(3) = dedicated measures
; sysfvar(4) = dedicated measures
; fVar(0) - life var
; fVar(1) - 
; fVar(4) - oh no/dedicated measures intro
; fVar(5) - 12p %n
; fVar(7) - config var
; fvar(11) - hitdef flag 
; fvar(12) - marking flag
; fvar(13) - clsn1 flag
; fvar(14) - cls2 flag
; fvar(15) - armor flag
; fVar(18) - winko explod
; fVar(19) - winko snd
; fVar(20) - life impersonation (unfreeze) var
; fVar(24) - marked var 2, only used from p2 side
; fVar(25) - bgm trigger
; fVar(26) - you've broken the law var
; fvar(31) - winko explod
; fvar(33) - timer options
; fVar(36) - crash the game if you cheat to kill him
; fVar(37) - palfx
; fVar(38) - config var
; fVar(39) - used in dedicated measures for one target